Various updates
Hyperspace: Quantum Fracture » Devlog
Just putting out another update with the following changes:
- Changed the way caching of the GPUParticles/Shaders works to reduce visible lag spikes
- Changed some particle effects from GPUParticles to CPUParticles this really helped stabilise fps on low end devices(*1)
- Trimmed about 3MB off of total game size
- Made the game a little bit easier
I think these changes will address some of the major performance issues, especially on low end devices or computers with integrated/onboard video cards.
*1 - In Godot it seems as though particle effects with a low number of particles run much better as CPUParticles vs GPUParticles.
Hyperspace: Quantum Fracture
Blast enemies in this sci-fi bullet hell! A hardcore shmup adventure in space!
Status | Released |
Author | GameFizz |
Genre | Action, Shooter |
Tags | Bullet Hell, Indie, Movement Shooter, Roguelike, Roguelite, Shoot 'Em Up, Short, Top-Down, upgrades |
Languages | German, English, Spanish; Latin America, French, Italian, Russian |
More posts
- Minor loading & lag tweaks10 days ago
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