Various updates


Just putting out another update with the following changes:

  • Changed the way caching of the GPUParticles/Shaders works to reduce visible lag spikes
  • Changed some particle effects from GPUParticles to CPUParticles this really helped stabilise fps on low end devices(*1)
  • Trimmed about 3MB off of total game size
  • Made the game a little bit easier

I think these changes will address some of the major performance issues, especially on low end devices or computers with integrated/onboard video cards.

*1 - In Godot it seems as though particle effects with a low number of particles run much better as CPUParticles vs GPUParticles.

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